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Level 6 - Trailers

Real-Time Rendering. Lake district modern apartment, Interactive Experience.                01

Games Design Theories, Storytelling & Narrative. Blood In The Woods, Game Trailer.                02

wix_trailer_3min_fixed.mp4
BloodInWoodsComp.mp4

Reality and Immersion. Periodic VR,
Learning Experience Playthrough.                03

Dissertation Angel Hill Bury St Edmunds.
VR Tour Experience Playthrough.                  04

PeriodicVRPlayThroughComp.mp4
AngelWixTrailer_50MB_best_quality_wix.mp4

Level 5 - Trailers

3D Animation. Arcade,
Character Animation Scene Play Through.   01

High Level Programming.
C++, Art Gallery Tour Playthrough.                 02

MontageAllAnimsSG.mp4
ShaunGrayArtGalleryVideo.mp4

Multiuser Experience. The Tomb of X,
Multiplayer Split screen Game Trailer.         03

Surface And Lighting. London Street,
PBR texture Render scene.                             04 

TombOfXTrailer.mp4
FinalRenderVideoSG.mp4

World Design And Playability.
The Insane Asylum Game Playthrough.        05

ShaunGrayInaneAsylumPlaythroughComp.mp4

Level 4 - Trailers

Projects Testing And Performance.
Redwood Mansion, Escape Game Trailer.     01

RedwoodMansion.mp4

Creation Engines And Scripting.
Volcano Puzzle Game, Playthrough.             03

FinalPuzzlecanoplaythroughSGComp.mp4

3D Concept And Modelling.
Neighbourhood Diorama, Flythrough.            02

Espresso Brewing Process

Immersive Experiences. SGB Launch Legends.
VR Drag Racing Experience Playthrough    04

SGBLaunchLegendsPlayThrough.mp4
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